I’d love it if they bring back the RPG mechanic from AC3 to future games, with branching parts and multiple endings. It’s near futuristic yet still somewhat grounded in reality. I think Ace Combat X did it best when combining both elements together. I really like futuristic planes, don’t get me wrong, but the main charm of AC to me is being able to experience a world similar to our own, flying real life planes. Personally, I really like it more if Ace Combat is more grounded to reality with real life planes and a few fictional ones to make them really stand out. I also like how many fictional aircraft looks in this game.īut to be honest, that’s about it. It’s basically an RPG in arcade flight sim form, and I really love that. I liked the mechanics of AC3.how you can choose how the story goes, which side you’re on, who lives or who dies, based on your decisions in story. Does anyone else agree? Why was 3 so good, and will they ever make something like 3 again? The futuristic and concept aircraft was something very fascinating and I loved they put in ridiculous 7 to 9th generation aircraft. Now I'm on 4 and the tone is completely different and is kind of a rough start from how different yet amazing 3 was, but I've only made 4 missions in so far. And then when I found out AC3 is essentially the Matrix I truly fell in love with this game. The futurism, aircraft, environments and some of the soundtrack actually convincing me was great, especially that one level where there is a destroyed abandoned city with eerie music playing in the background, god I loved that. At the moment, 3 is my favorite Ace Combat game. Was this a new universe, I thought? And then I kept playing, and was slowly starting to adjust and actually starting to like 3.Īnd then I started to really like it a lot. I even felt the graphics were a weird downgrade and the soundtrack was just downright unusual, and I was confused by the plot as none of what was being told was in 2 or 1 (I jumped straight into 3 without knowing the lore of it). And then I jumped on 3.Īt first, I was not very appealed by 3 and was thrown off by the new camera rotation thing but I knew it had to come sooner or later. 1 set the tone for me, 2 was very different but I was able to keep up with it despite being pretty short for me. But before I got any further in the game I decided I wanted to really learn about the lore of this series, so I grabbed some emulators and played through 1-3, currently on 4 right now. It wasn't until this summer I actually started to get around playing this series, and admittedly got right down to playing Ace Combat 7.Įven though at that time I knew nothing about the lore, something about the game was just absolutely astonishing! The skies, the colors and the music was godly, sounding like something that belongs in a movie. Many years ago I got drawn to Ace Combat when Assault Horizon first came out and watched gameplay of the first mission in the game, and I remembered being fascinated by the highly explosive soundtrack and at the time, what I thought was an amazing way to simulate dogfighting (yes, I am aware AH is bad lol). There is also an autopilot feature which can be used to land or reach a destination.So I'm pretty new to the Ace Combat series. A special catch is that the player often has to make decisions during missions which influence the overall storyline. The game has many environments which range from normal aerial missions to stratospheric missions and even outer space missions. The player can earn ratings from A to D: the higher the rating, the higher the chance that the player can acquire new kinds of planes. taking out a special aircraft carrier or taking out enemy satellite systems in orbit around earth. In Ace Combat 3: Electrosphere the player takes the place of an ace fighter pilot who works for an organization called "UPEO" and has to accomplish various missions, e.g.
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